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#SIMULTANEOUS ANIMATION TRACKS IN CHEETAH3D MOVIE#Unity Manual (printable) GameObjects The GameObject-Component Relationship Using Components The Component-Script Relationship Deactivating GameObjects Using the Inspector Editing Value Properties Assigning References Multi-Object Editing Inspector Options Using the Scene View Scene View Navigation Positioning GameObjects View Modes Gizmo and Icon Display Controls Searching Prefabs Lights Cameras Terrain Engine Guide Asset Import and Creation Importing Assets Models 3D formats Legacy animation system Materials and Shaders Texture 2D Procedural Materials Movie Texture Audio Files Tracker Modules Using Scripts Asset Store Asset Store Publisher Administration Asset Server (Team License Only) Setting up the Asset Server Cache Server (Team License Only) Cache Server (Team license only) Cache Server FAQ Behind the Scenes Creating Gameplay Instantiating Prefabs at runtime Input Transforms Physics Adding Random Gameplay Elements Particle Systems Particle System Curve Editor Colors and Gradients in the Particle System (Shuriken) Gradient Editor Particle System Inspector Introduction to Particle System Modules (Shuriken) Particle System Modules (Shuriken) Particle Effects (Shuriken) Mecanim Animation System A Glossary of Animation and Mecanim terms Asset Preparation and Import User Guide Unity Basics Learning the Interface Project Browser Hierarchy Toolbar Scene View Game View Inspector Other Views Customizing Your Workspace Asset Workflow Creating Scenes Publishing Builds Tutorials Unity Hotkeys Preferences Building Scenes Platformspecific information can always be seen by clicking on the disclosure triangles on each page. Please select which platforms you want to see. Happy reading, The Unity team The Unity Manual Guide contains some sections that apply only to certain platforms. You will be able to find your answer there. If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. When you've finished reading, take a look at the Reference Manual and the Scripting Reference for further details about the different possibilities of constructing your games with Unity. The last section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment. The next section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps. #SIMULTANEOUS ANIMATION TRACKS IN CHEETAH3D ANDROID#The Android Guide addresses Android specific topics such as setting up the Android SDK and general development questions. The iOS Guide addresses iOS specific topics such as iOS-specific scripting API, optimizations, and general platform development questions. ![]() If you are new to Unity, you should start by reading the Unity Basics subsection. ![]() The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. The manual is divided into different sections. It can be read from start to finish or used as a reference. #SIMULTANEOUS ANIMATION TRACKS IN CHEETAH3D HOW TO#This manual is designed to help you learn how to use Unity, from basic to advanced techniques. Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. ![]()
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